This week we are looking at Humand-centered design through the website DesignKit.org. Human-Centered design has three parts- Inspiration, ideation and implementation. In the inspiration part one you are learning from the people you design for, and you are putting yourself in their lives to understand their needs. In the ideation part you are taking what you learned in the inspiration part and makes sense of it, looking at opportunities for design and you start to prototype possible solutions. In the last part, implementation you make the solution happen and bring it to the market. Since you have been through multiple parts, starting with looking at the lives of the people you design for and their needs, you have a better chance of being successful.
After looking through the mindset nav on the site I found some interesting thoughts on Human-centered design. Patrice Martin talked about how ambiguity is scary and often avoided, but how in design it should be embraced and explored. That as designers we often want to know the answer all the time, but that not knowing helps us have more creativity and gives us more opportunities (http://www.designkit.org/mindsets/5). I know myself that I don’t enjoy not knowing, and I want to always have control and have answers. I have a curious mind and often try to not have ambiguity. However I sometimes need that ambiguity in my life, and I can understand how it is helpful and creates more creativity.
Another interesting mindset was Emi Kolawole talking about empathy. How we need to not exist in our own life when designing for others. We need to embrace empathy and step in to someone else’s shoes, to understand the problem and through that find a solution (http://www.designkit.org/mindsets/4). This to me makes a lot of sense, for if we are working on a problem we need to fully understand it, so that we don’t create assumptions about it and design a solution we think is helpful, but in reality might not be. This could therefore be avoided more easily through empathy.
Lastly I looked at the different methods in how to use human-centered design, and then moved on to the different case studies.
In this graph we can see how it starts with Empathy before defining problem, and then it moves on to ide, prototype and test. It also goes back to Empathy, showing how the process needs to be back and forth and not always one linear process.
This shows the three parts in a graph, again showing how there is not necessarily one straight linear process.
IDEO. “What Is Human-Centered Design?” Design Kit. IDEO, n.d. Web. 19 Apr. 2017.
IDEO. Hdc-process.jpg. Digital image. Sidlaurea, n.d. Web. 19 Apr. 2017.
Process of empathy to test. Digital image. Pinterest. Jenniferpotratz.com, n.d. Web. 19 Apr. 2017. <https://www.pinterest.com/pin/409264684863030197/>.